Lance Corporal Assaults
Halvung
Title: Evade and Escape
Mission Objective: Find the 3 switches while avoiding the TS Dahak Dragons.
Runic Portal: H-8
3 TS Dahak roam this map.
While avoiding them search each dead end room for a switch and leave 1 party member at each switch but DO NOT pull the switch yet.
Once all 3 switches are found, 1 person will proceed to H-8.
Once there the leader will quartermaster 1 member with room and then signal the 3 members to pull the switches in unison.
This portal is said to stay open only 1 minute, and while this is debatable to be safe the player at H-8 willl automatically
exit this zone.
RRs are good to have here.
Mamool Ja Savages
Title: Breaking Morales
Mission Objective: Retrieve stolen supplies from the Mamool Ja Savages.
Runic Portal: Starting Point NPC
There are 8 treasure chests scattered about the map in fixed locations. To win you must sneak past the wandering Mamool Ja, grab 1 or more chests and return the contents to the starter npc unseen.
The Mamool Ja are True Sight. While the sword wielders will only agro you and can be killed / outran a mage type will send you to "jail" if seen. "Jailed" simply means you are warped to a vat of Viscous Liquid on the southern part of the map. Getting jailed is actually needed to reach many of the 8 chests scattered about the map. However if you had any treasures when jailed you lose them and they are returned to the chests you retrieved them from.
Viscous Liquid allows you to camoflauge as a Mamool Ja. However, it also has a strong poison on it too, so WHM /WHM or SMN for Stoneskin helps to stall the poison a short time until hopefully a chest can be reached.
You must self cancel the disguise to open a chest. For best success getting back to the npc, hug the walls until you see a ramp up. Take these ramps up and use the upper path to avoid sight and drop down by the cave to the npc.
Below are the chest locations:
Top = Top bridge path
Middle = Below a bridge or on a bank you must drop from the top area to reach.
Bottom = Ground floor
I-7 Top, H-7 Bottom, H-7 Top, H-8 Top, G-7 Middle, G-7 Top, H-9 Bottom, I-8 Middle
Ilrusi Atoli
Title: Demolition Duty
Mission Objective: Guide the puppet to all 5 walls to destroy.
Runic Portal: Starting NPC
The automaton follows only the person who spoke to the npc 1st. For this reason let a mage speak and get the
puppet so it will not be AoEd by any agrod Imps.
Imps are just regular imps and can be killed pretty easily.
Once the puppet gets enough TP it will use "Slapstick" on the walls. This causes a crab to pop and attack the
puppet. It cannot be provoked off the puppet, just kill it fast.
DD jobs cant attack the wall, but mages can AoE the wall with magic.
Wall Locations: I-10x2 (1 on right and left fork), G-9, H-9, F-8
Periqia
Title: Shooting The Black Baron
Mission Objective: Kill NM Black Baron.
Runic Portal: I-8
-
The Black Baron is an imp NM who hides anywhere on the map. No special abilities other than to warp,
but he will only warp a short distance.
-
While he cant be seen on widescan, once found a SMN pet can follow him once he warps and "guide" you
to him much like the Sagelord Elimination assault.
- There are TS pugils around the waters on the map, but can be slept and outran or killed.
- Echo Drops are a must!
Azouph Island Staging Point
Title: Grass Conservation
Mission Objective: Kill all 20 Coney while protecting the vegetation.
Runic Portal: I-9
- Coneys do not agro, but do link.
- Split the party into 2 groups of 3 and station one party N and one S of the starting point to pincer attack the Coneys.
- Once a Coney receives enough damage it will try to run.
- These can be slept as well as bound.
- Killing all the Coneys completes the objective.
- The number of vegetation left determines your end points received.
|
|